Curse of Naxxramus is probably coming out in the next few weeks. We still haven’t seen the Hunter or Priest cards, and most of the neutrals. I’m pretty excited by many of the things we’ve seen.

Undertaker is probably going to be included in most aggro decks. Leper Gnome, Loot Hoarder, and Harvest Golem are all very playable in aggressive decks, and just those alone would probably warrant inclusion. Secretkeeper is interesting but the only secrets cheap enough to make it work are Paladin secrets, and Paladin secrets blow. This guy very much does not blow.

Ambusher is the new Rogue card. This goes into a midrange/control type deck. Bouncing something like SI:7 Agent, Defender of Argus, or Earthen Ring Farseer makes me excited. Granted, it’s a loss of tempo, and that might be a dealbreaker, but I’m interested in playing a Rogue deck besides Miracles.

Death’s Bite is going to be a much bigger deal in Arena than in constructed. A 4/2 weapon for 4 is already amazing - Truesilver Champion would be playable even if it didn’t gain you life. Having another great weapon at common rarity is going to be pretty gross.

The yetis deck won the Golden Gauntlet tournament yesterday, so unsurprisingly it was my first matchup in the random queue today. Turns out Heart Tree is a sick mirror breaker, even though Wallbreaker Yeti is good against it. This is part of why playing a naked Thundersaur is not a good idea.

The yetis deck won the Golden Gauntlet tournament yesterday, so unsurprisingly it was my first matchup in the random queue today. Turns out Heart Tree is a sick mirror breaker, even though Wallbreaker Yeti is good against it. This is part of why playing a naked Thundersaur is not a good idea.

I have been playing a Yeti tribal deck lately, trying to go deep on Uranti Warlord. He’s great, but I found I was never casting any other yeti. Thundersaur also seemed to be doing the most work. I replaced the random yetis with green and red good stuff to see what worked. This is what I settled on.

Thundersaur is not a fair card. I very much believe that he needs to be scaled back. He dies to Cull the Weak and basically nothing else - much of the time not even that. I filled the deck up with things that supported Thundersaur as much as possible. Heart Tree has turned out to be particularly nutty. When Thundersaur has regeneration, he’s pretty much unstoppable.

Swampmoss Lurker has above average power at every level, and lets me trade for stuff without needing to put Thundersaur in a bad position. Scorchmane Dragon is just randomly good. The level 1 version gets pumped by Patriarch, and it’s fine at soaking hits from Metamind Adepts and such that would otherwise be getting in for damage.

I haven’t been posting about Solforge much, but I have been playing it a bit. The Solforge twitter announced this new alternate art card today. Everybody always said Drix looked like a DJ, and in the promo he actually is one. I’ve heard that the art changes when you activate it. It’s the first alt art card I’ve actually wanted, but nowhere near enough to pay $15 apiece for them.

I haven’t been posting about Solforge much, but I have been playing it a bit. The Solforge twitter announced this new alternate art card today. Everybody always said Drix looked like a DJ, and in the promo he actually is one. I’ve heard that the art changes when you activate it. It’s the first alt art card I’ve actually wanted, but nowhere near enough to pay $15 apiece for them.

I’ve been enjoying the Portal 2 community maps so much that I’ve decided to start recording some LPs. Posting them to Vimeo because you can’t make a new Youtube channel without connecting it to Google+, which I refuse to do.

The first one is Moon Base Luna-C, a five map collection that takes place on the moon. You can jump more than twice as high, and that makes for some interesting gameplay. This map pack was a blast, and really threw me a curveball in chamber 5. A happy combination of bugs and features made for a pretty awesome reveal.

Assuming Grail ice is strong enough to be worth building a deck around, this guy could be the best piece, IMO. It allows you to staple an ETR onto the other more heinous Grail ice, and gives you an easy way in the early game to get the more heinous effects onto the board. Influence is shitty, but if the strategy is strong enough, someone will make this work. Maybe it’s finally Custom Biotics’s time to shine.

Assuming Grail ice is strong enough to be worth building a deck around, this guy could be the best piece, IMO. It allows you to staple an ETR onto the other more heinous Grail ice, and gives you an easy way in the early game to get the more heinous effects onto the board. Influence is shitty, but if the strategy is strong enough, someone will make this work. Maybe it’s finally Custom Biotics’s time to shine.

I got in an argument with someone at FNM tonight. He was playing a fairly janky Black Devotion deck, and made the following keep on the draw in game 3. Swamp, Mutavault, Pack Rat, Dreadbore, Dark Prophecy, Silence the Believers, Gray Merchant. I was playing UB Heroic. He never drew another land and got steamrolled.

He doesn’t think that was a sketchy keep, I think it absolutely was. The ultimate argument is whether Swamp, Mutavault, Pack Rat is enough to keep a hand. Obviously the Dark Prophecy and Gray Merchant were miles away from being cast. (For that reason alone, I think it’s a mulligan).

Pack Rat has a lot of answers, nowadays. I don’t think it’s worth banking your whole game plan on anymore. Your little-kid meta at your local FNM may inform that decision of course, but I just think it’s not worth it.

cognitive-dissident
cognitive-dissident:

Someone’s mixing up things that I like.
For reference, the quote of flavor text is dialogue from a character named ‘Chaos Theory’ who is supposedly a 14-year-old girl.  And oh god this card is only good for one or two runs before you’d have to uninstall it…….
Why would you do that?

This is like the cheapest possible barrier breaker for a period of time. This is to lean on them in the early game, or to crack a single nasty remote in the late game.

cognitive-dissident:

Someone’s mixing up things that I like.

For reference, the quote of flavor text is dialogue from a character named ‘Chaos Theory’ who is supposedly a 14-year-old girl.  And oh god this card is only good for one or two runs before you’d have to uninstall it…….

Why would you do that?

This is like the cheapest possible barrier breaker for a period of time. This is to lean on them in the early game, or to crack a single nasty remote in the late game.

ANRBadPublicity released mad crazy Lunar Cycle spoilers over the last few days. There are more cards than I care to comment on, but these are some of my favorites. There are some real doozies here.

Bad Times is going to be one of the scariest cards in the game. The direct counters to it are way more narrow than the counters to Scorched Earth. Runners have gotten good at keeping their hands full while putting pressure on. This is a different, equally devastating attack vector that most runners (including myself) totally ignore right now. The game at large will warp around this card. Tag Me decks are certainly going to get way worse.

Midway Station Grid is so filthy. This doesn’t stop you from clicking 1.0 Bioroids, but it’s really heinous nonetheless. It’s a huge penalty once you layer on more than one piece of ice. Jinteki has gotten some really gross upgrades lately.

I suspect Targeted Marketing will be naming Account Siphon a lot of the time. It seems especially good against the Clone Chip happy Kate decks I love to play.

I like that Jinteki decks are getting a bunch of weird ways to deal damage. Jinteki functions best when the runner doesn’t know what to play around. The high trash cost is pretty sweet too. It’s reasonably splashable. In the right metagame this could be a real killer.

So glad they’re finishing the NeXT cycle. This one is pretty cool. It gets munched by the two new spoiled fracters that break multiple subs in one go, but it’s still reasonable.

These last four are the Source cards spoiled thus far. The one runner version is really sweet. The corp really doesn’t want to leave its nose open when tricks like this are possible. I’m really curious to see what other haymakers are coming. I imagine one will do some serious damage to a server, maybe trashing rezzed ice. Another might millstone them a bunch.

These Source agendas are truly absurd. These are 5/3s I’d be happy to play. The orange expansion symbols mean they’re in the next season’s draft starter.
I have a hard time believing that the runner could ever win if you score a Utopia Fragment. Obviously it doesn’t protect against them grabbing agendas from central servers, but once you’ve got a remote set up, this turns everything into a souped up NAPD Contract. Eden Fragment seems kinda sweet, but Hades Fragment is super sweet. It defends against one of the primary ways you can lose once you’ve got the ability to score agendas.